Pixar Animation Studios, Emeryville, CA – Digital Character Sculptor, April ‘01- Mar‘06
The Incredibles: Character Modeling of main and secondary characters, Clay Expression Sculptures of Syndrome and conceptual clay sculpture of Nomanisan Island.
Boundin’: Character Modeler
One Man Band: Character Modeler
Cars: Modeler (sets)
Ratatouille: Character Modeler of main and secondary characters
Short TBA: Character Modeler
PU: Designed and taught Character Modeling course at Pixar
Blue Sky Studios, White Plains, NY 10528, - Character Modeler, Feb 2000 –
January 2001
Ice Age: Modeling, Sculpting and Texturing of several main and secondary characters.
Electronic Arts, Burnaby, BC, - Character Modeler, 1999- 2000
NHL 2001: Modeled low polygonal count character models for NHL 2001 PS2 and PC game.
Vancouver Film School, Vancouver, BC – Sculpting 101 and 201, Colour
Theory, Modeling and Lighting Instructor. Development and teaching of all course materials and
tutorials for Colour Theory and Sculpting with strong emphasis on character design. Instruction and co
development of lighting curriculum for the Softimage lighting course. Mentoring of students specializing
in advanced organic modeling using Softimage.
Disney Consumer Products, Burbank Ca – Freelance Sculptor, 1995
Sculpture of Esmeralda from Hunchback of Notre Dame.
Sculptoons, Toronto, Vancouver, Los Angeles – Freelance Sculptor 1991- 1999
My company Sculptoons has been sculpting, molding, casting and painting prototypes for toys,
figurines, premiums and related products. Client List: Disney Canada, Disney Consumer products